New World
gems

New World Gems Database
Name
Description
Perk Resource
Type
Tier
Class
+2.5% Void Damage Absorption.
Gem
Amulet, Ring, Earring & Armor
+3.5% Void Damage Absorption.
Gem
Amulet, Ring, Earring & Armor
+5% Void Damage Absorption.
Gem
Amulet, Ring, Earring & Armor
+6% Void Damage Absorption.
Gem
Amulet, Ring, Earring & Armor
20% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Gem
Main Hand & Two Hand
30% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Gem
Main Hand & Two Hand
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Gem
Main Hand & Two Hand
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Gem
Main Hand & Two Hand
+2% Arcane Damage Absorption.
Gem
Amulet, Ring, Earring & Armor
+2.5% Arcane Damage Absorption.
Gem
Amulet, Ring, Earring & Armor
+3% Arcane Damage Absorption.
Gem
Amulet, Ring, Earring & Armor
+3.8% Arcane Damage Absorption.
Gem
Amulet, Ring, Earring & Armor
+15% damage against targets with full Health.
Gem
Main Hand & Two Hand
+20% damage against targets with full Health.
Gem
Main Hand & Two Hand
+25% damage against targets with full Health.
Gem
Main Hand & Two Hand
+30% damage against targets with full Health.
Gem
Main Hand & Two Hand
+6% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Gem
Main Hand & Two Hand
+8% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Gem
Main Hand & Two Hand
+10% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Gem
Main Hand & Two Hand
+12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Gem
Main Hand & Two Hand
1% Elemental Damage Absorption.
Gem
Amulet, Ring, Earring & Armor
1.5% Elemental Damage Absorption.
Gem
Amulet, Ring, Earring & Armor
2% Elemental Damage Absorption.
Gem
Amulet, Ring, Earring & Armor
2.5% Elemental Damage Absorption.
Gem
Amulet, Ring, Earring & Armor
An empty socket for a gem.
Gem
Main Hand, Two Hand, Chest, Legs, Head, Hands, Feet, Ring, Earring & Off Hand
Deal +12% increased damage while your health is below 30%.
Gem
Main Hand & Two Hand
Deal +16% increased damage while your health is below 30%.
Gem
Main Hand & Two Hand
Deal +20% increased damage while your health is below 30%.
Gem
Main Hand & Two Hand
Deal +24% increased damage while your health is below 30%.
Gem
Main Hand & Two Hand
20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Gem
Main Hand & Two Hand